/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): David Salinas * * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Viewer.h" #include "utils/UI_utils.h" Viewer::Viewer(QWidget* parent) : QGLViewer(QGLFormat(QGL::SampleBuffers), parent), instructor(0), theta(0), phi(0) { } void Viewer::set_instructor(Viewer_instructor* instructor_) { instructor = instructor_; } void Viewer::show_entire_scene() { this->showEntireScene(); } void Viewer::draw() { instructor->give_instructions(); } void Viewer::set_bounding_box(const Point_3 & lower_left, const Point_3 & upper_right) { this->camera()->setSceneBoundingBox(qglviewer::Vec(lower_left[0], lower_left[1], lower_left[2]), qglviewer::Vec(upper_right[0], upper_right[1], upper_right[2])); } void Viewer::update_GL() { this->updateGL(); } void Viewer::init_scene() { this->setBackgroundColor(Qt::white); ::glEnable(GL_LINE_SMOOTH); init_light(); } void Viewer::init_light() { ::glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); } void Viewer::set_light() { if (theta >= 0 && phi >= 0) { const GLfloat pos[4] = {static_cast (sin(phi) * cos(theta)), static_cast (sin(phi) * sin(theta)), static_cast (cos(phi)), 0.}; glLightfv(GL_LIGHT0, GL_POSITION, pos); } } void Viewer::set_light_direction(double theta_, double phi_) { theta = theta_; phi = phi_; } /** * set the light in the direction of the observer */ void Viewer::set_light_direction() { theta = -1; phi = -1; } void Viewer::postSelection(const QPoint& point) { bool found; auto vec = this->camera()->pointUnderPixel(point, found); if (found) { Point_3 position(vec[0], vec[1], vec[2]); emit(click(position)); } } //////////////////////// // draw //////////////////////// void Viewer::set_size_point(double size_points) { ::glPointSize(size_points); } void Viewer::draw_point(const Point_3& p, const Color& color, double size_points) { ::glColor3f(color.r, color.g, color.b); ::glDisable(GL_LIGHTING); ::glEnable(GL_POINT_SMOOTH); ::glPointSize(size_points); ::glBegin(GL_POINTS); ::glVertex3d(p.x(), p.y(), p.z()); ::glEnd(); ::glDisable(GL_POINT_SMOOTH); } void Viewer::begin_draw_points(double size, bool light) { light ? glEnable(GL_LIGHTING) : glDisable(GL_LIGHTING); ::glEnable(GL_POINT_SMOOTH); ::glPointSize(size); ::glBegin(GL_POINTS); } void Viewer::set_color(const Color& color) { ::glColor3f(color.r, color.g, color.b); } void Viewer::draw_points(const Point_3 & point) { ::glVertex3d(point.x(), point.y(), point.z()); } void Viewer::end_draw_points() { ::glEnd(); ::glDisable(GL_POINT_SMOOTH); } void Viewer::draw_edge(const Point_3 &a, const Point_3 &b, const Color& color, double size) { ::glColor3f(color.r, color.g, color.b); ::glPointSize(3.0); ::glLineWidth(size); ::glBegin(GL_LINES); ::glVertex3f(a.x(), a.y(), a.z()); ::glVertex3f(b.x(), b.y(), b.z()); ::glEnd(); } void Viewer::begin_draw_edges(double size, bool light) { ::glLineWidth(size); ::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); ::glEnable(GL_POLYGON_OFFSET_LINE); ::glPolygonOffset(3.0f, -3.0f); light ? glEnable(GL_LIGHTING) : glDisable(GL_LIGHTING); ::glBegin(GL_LINES); } void Viewer::draw_edges(const Point_3 &a, const Point_3 &b) { ::glVertex3f(a.x(), a.y(), a.z()); ::glVertex3f(b.x(), b.y(), b.z()); } void Viewer::end_draw_edges() { ::glEnd(); } void Viewer::begin_draw_triangles(double size, bool light, bool transparent) { if (transparent) { ::glEnable(GL_BLEND); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } ::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); ::glEnable(GL_POLYGON_OFFSET_FILL); ::glPolygonOffset(3.0f, -3.0f); light ? glEnable(GL_LIGHTING) : glDisable(GL_LIGHTING); ::glBegin(GL_TRIANGLES); } void Viewer::draw_triangles(const Point_3& p1, const Point_3& p2, const Point_3& p3) { if (!CGAL::collinear(p1, p2, p3)) { auto triangle_normal = CGAL::unit_normal(p1, p2, p3); ::glNormal3d(triangle_normal.x(), triangle_normal.y(), triangle_normal.z()); ::glVertex3d(p1.x(), p1.y(), p1.z()); ::glVertex3d(p2.x(), p2.y(), p2.z()); ::glVertex3d(p3.x(), p3.y(), p3.z()); } } void Viewer::end_draw_triangles() { ::glEnd(); } #include "Viewer.moc"