/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): David Salinas * * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef VIEW_VIEWER_H_ #define VIEW_VIEWER_H_ #include #include #include "View_parameter.h" #include "model/Complex_typedefs.h" #include "Color.h" #include "Viewer_instructor.h" class Viewer_instructor; class Viewer : public QGLViewer { Q_OBJECT Viewer_instructor * instructor; /** * light angles */ double theta, phi; typedef Complex::GT Gudhi_kernel; typedef Gudhi_kernel::Point_3 Point_3; public: Viewer(QWidget* parent); void set_instructor(Viewer_instructor* instructor_); void show_entire_scene(); void draw(); void set_bounding_box(const Point_3 & lower_left, const Point_3 & upper_right); void update_GL(); void init_scene(); void init_light(); void set_light(); void set_light_direction(double theta, double phi); /** * set the light in the direction of the observer */ void set_light_direction(); protected: virtual void postSelection(const QPoint& point); public: //////////////////////// // draw //////////////////////// void set_size_point(double size_points); void set_color(const Color& color); void draw_point(const Point_3& p, const Color& color, double size_points); void begin_draw_points(double size, bool light = false); void draw_points(const Point_3 & point); void end_draw_points(); void draw_edge(const Point_3 &a, const Point_3 &b, const Color& color, double size); void begin_draw_edges(double size, bool light = false); void draw_edges(const Point_3 &a, const Point_3 &b); void end_draw_edges(); void begin_draw_triangles(double size, bool light, bool transparent = false); void draw_triangles(const Point_3& p1, const Point_3& p2, const Point_3& p3); // todo remove void draw_triangles(const std::vector& points); void end_draw_triangles(); signals: void click(const Point_3& position); }; #endif // VIEW_VIEWER_H_