/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): David Salinas * * Copyright (C) 2014 INRIA Sophia Antipolis-Mediterranee (France) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include #include "Viewer_instructor.h" #include "utils/UI_utils.h" #include "FirstCoordProjector.h" Viewer_instructor::Viewer_instructor(QWidget* parent, Viewer* viewer, const Complex& mesh ) : viewer_(viewer), mesh_(mesh), projector_(new FirstCoordProjector3D()) { viewer_->set_instructor(this); } void Viewer_instructor::initialize_bounding_box() { auto pair_bounding_box = compute_bounding_box_corners(); viewer_->set_bounding_box(proj(pair_bounding_box.first), proj(pair_bounding_box.second)); viewer_->init_scene(); } std::pair Viewer_instructor::compute_bounding_box_corners() { if (mesh_.empty()) { return std::make_pair(Point(-1, -1, -1, 1), Point(1, 1, 1, 1)); } else { double x_min = 1e10; double y_min = 1e10; double z_min = 1e10; double x_max = -1e10; double y_max = -1e10; double z_max = -1e10; for (auto vi : mesh_.vertex_range()) { auto pt = proj(mesh_.point(vi)); x_min = (std::min)(x_min, pt.x()); y_min = (std::min)(y_min, pt.y()); z_min = (std::min)(z_min, pt.z()); x_max = (std::max)(x_max, pt.x()); y_max = (std::max)(y_max, pt.y()); z_max = (std::max)(z_max, pt.z()); } return std::make_pair(Point(x_min, y_min, z_min, 1.), Point(x_max, y_max, z_max, 1.)); } } void Viewer_instructor::show_entire_scene() { viewer_->show_entire_scene(); } const qglviewer::Camera* Viewer_instructor::camera() const { return viewer_->camera(); } int Viewer_instructor::width() const { return viewer_->width(); } int Viewer_instructor::height() const { return viewer_->height(); } /** * to change display parameters */ View_parameter& Viewer_instructor::view_params() { return view_params_; } void Viewer_instructor::give_instructions() { if (view_params_.relative_light) viewer_->set_light_direction(); else viewer_->set_light_direction(view_params_.theta, view_params_.phi); viewer_->set_light(); if (view_params_.edge_mode) draw_edges(); if (view_params_.triangle_mode) draw_triangles(); if (view_params_.vertex_mode) draw_points(); } void Viewer_instructor::draw_edges() { viewer_->begin_draw_edges(view_params_.size_edges, false); for (auto edge : mesh_.edge_range()) { set_color_edge(edge); const Point& a = mesh_.point(mesh_.first_vertex(edge)); const Point& b = mesh_.point(mesh_.second_vertex(edge)); viewer_->draw_edges(proj(a), proj(b)); } viewer_->end_draw_edges(); } void Viewer_instructor::draw_triangles() { const double size_triangles = 1.0; viewer_->begin_draw_triangles(size_triangles, view_params_.light); for (const auto& fit : mesh_.triangle_range()) { set_color_triangle(fit); if (view_params_.triangle_mode) { auto fit_it = fit.begin(); const Point& p1 = mesh_.point(*fit_it); const Point& p2 = mesh_.point(*(++fit_it)); const Point& p3 = mesh_.point(*(++fit_it)); viewer_->draw_triangles(proj(p1), proj(p2), proj(p3)); } } viewer_->end_draw_triangles(); } void Viewer_instructor::draw_points() { viewer_->begin_draw_points(view_params_.size_vertices); for (auto vi : mesh_.vertex_range()) { viewer_->set_size_point(view_params_.size_vertices); set_color_vertex(vi); viewer_->draw_points(proj(mesh_.point(vi))); } viewer_->end_draw_points(); } void Viewer_instructor::draw_edge(const Point&, const Point&) { } void Viewer_instructor::draw_point(const Point&) { } /** * set the right color of vertex/edge/triangle considering the view_params choice */ void Viewer_instructor::set_color_vertex(Vertex_handle vh) { viewer_->set_color(Color(view_params_.light_edges, view_params_.light_edges, view_params_.light_edges)); } void Viewer_instructor::set_color_edge(Edge_handle eh) { viewer_->set_color(Color(view_params_.light_edges, view_params_.light_edges, view_params_.light_edges)); } void Viewer_instructor::set_color_triangle(const Simplex& triangle) { viewer_->set_color(Color(view_params_.light_triangles, view_params_.light_triangles, view_params_.light_triangles)); } Viewer_instructor::Point_3 Viewer_instructor::proj(const Point& p) const { return (*projector_)(p); } void Viewer_instructor::sceneChanged() { UIDBG("sceneChanged"); viewer_->update_GL(); } void Viewer_instructor::change_draw_vertices() { view_params_.change_vertex_mode(); } void Viewer_instructor::change_draw_edges() { view_params_.change_edge_mode(); } void Viewer_instructor::change_draw_triangles() { view_params_.change_triangle_mode(); } void Viewer_instructor::change_light() { view_params_.light = !view_params_.light; } #include "Viewer_instructor.moc"