/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): David Salinas * * Copyright (C) 2014 Inria * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef VIEW_VIEWER_INSTRUCTOR_H_ #define VIEW_VIEWER_INSTRUCTOR_H_ // todo do a viewer instructor that have directely a pointer to a QGLviewer and buffer ot not triangles #include #include #include #include #include // for pair<> #include "model/Complex_typedefs.h" #include "Projector3D.h" #include "View_parameter.h" #include "Viewer.h" class Viewer; class Viewer_parameter; class Viewer_instructor : public QWidget { Q_OBJECT typedef Geometry_trait::Point_3 Point_3; typedef Complex::Point Point; typedef Complex::Vertex_handle Vertex_handle; typedef Complex::Edge_handle Edge_handle; typedef Complex::Simplex Simplex; Viewer* viewer_; View_parameter view_params_; const Complex& mesh_; std::unique_ptr projector_; public: Viewer_instructor(QWidget* parent, Viewer* viewer, const Complex& mesh); void initialize_bounding_box(); std::pair compute_bounding_box_corners(); void show_entire_scene(); const qglviewer::Camera* camera() const; int width() const; int height() const; /** * to change display parameters */ View_parameter& view_params(); public: /** * gives instructions to the viewer */ void give_instructions(); void draw_edges(); void draw_triangles(); void draw_points(); void draw_edge(const Point&, const Point&); void draw_point(const Point&); /** * set the right color of vertex/edge/triangle considering the view_params choice */ void set_color_vertex(Vertex_handle vh); void set_color_edge(Edge_handle eh); void set_color_triangle(const Simplex& triangle); private: /** * Projection to 3D needed for the viewer. */ Point_3 proj(const Point& p) const; public slots: void sceneChanged(); void change_draw_vertices(); void change_draw_edges(); void change_draw_triangles(); void change_light(); }; #endif // VIEW_VIEWER_INSTRUCTOR_H_