/* This file is part of the Gudhi Library. The Gudhi library * (Geometric Understanding in Higher Dimensions) is a generic C++ * library for computational topology. * * Author(s): Pawel Dlotko * * Copyright (C) 2016 INRIA (France) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include using Persistence_landscape_on_grid = Gudhi::Persistence_representations::Persistence_landscape_on_grid; int main(int argc, char** argv) { // create two simple vectors with birth--death pairs: std::vector > persistence1; std::vector > persistence2; persistence1.push_back(std::make_pair(1, 2)); persistence1.push_back(std::make_pair(6, 8)); persistence1.push_back(std::make_pair(0, 4)); persistence1.push_back(std::make_pair(3, 8)); persistence2.push_back(std::make_pair(2, 9)); persistence2.push_back(std::make_pair(1, 6)); persistence2.push_back(std::make_pair(3, 5)); persistence2.push_back(std::make_pair(6, 10)); // create two persistence landscapes based on persistence1 and persistence2: Persistence_landscape_on_grid l1(persistence1, 0, 11, 20); Persistence_landscape_on_grid l2(persistence2, 0, 11, 20); // This is how to compute integral of landscapes: std::cout << "Integral of the first landscape : " << l1.compute_integral_of_landscape() << std::endl; std::cout << "Integral of the second landscape : " << l2.compute_integral_of_landscape() << std::endl; // And here how to write landscapes to stream: std::cout << "l1 : " << l1 << std::endl; std::cout << "l2 : " << l2 << std::endl; // here are the maxima of the functions: std::cout << "Maximum of l1 : " << l1.compute_maximum() << std::endl; std::cout << "Maximum of l2 : " << l2.compute_maximum() << std::endl; // here are the norms of landscapes: std::cout << "L^1 Norm of l1 : " << l1.compute_norm_of_landscape(1.) << std::endl; std::cout << "L^1 Norm of l2 : " << l2.compute_norm_of_landscape(1.) << std::endl; // here is the average of landscapes: Persistence_landscape_on_grid average; average.compute_average({&l1, &l2}); std::cout << "average : " << average << std::endl; // here is the distance of landscapes: std::cout << "Distance : " << l1.distance(l2) << std::endl; // here is the scalar product of landscapes: std::cout << "Scalar product : " << l1.compute_scalar_product(l2) << std::endl; // here is how to create a file which is suitable for visualization via gnuplot: average.plot("average_landscape"); return 0; }