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/*
* Menu_k_nearest_neighbors.cpp
*
* Created on: Sep 11, 2014
* Author: dsalinas
*/
#include "Menu_k_nearest_neighbors.h"
Menu_k_nearest_neighbors::Menu_k_nearest_neighbors(QMainWindow* parent_):
parent(parent_)
{
setupUi(this);
connectActions(parent_);
}
void Menu_k_nearest_neighbors::connectActions(QMainWindow* parent){
QObject::connect(
this->pushButtonCompute,
SIGNAL(clicked()),
this,
SLOT(send_compute_k_nearest_neighbors())
);
QObject::connect(
this->spinBoxK,
SIGNAL(valueChanged(int)),
this,
SLOT(update_k(int))
);
QObject::connect(
this,
SIGNAL(compute_k_nearest_neighbors(unsigned)),
parent,
SLOT(build_k_nearest_neighbors(unsigned))
);
}
void Menu_k_nearest_neighbors::send_compute_k_nearest_neighbors(){
emit(compute_k_nearest_neighbors((unsigned)spinBoxK->value()));
}
void Menu_k_nearest_neighbors::accept(){
send_compute_k_nearest_neighbors();
}
void Menu_k_nearest_neighbors::update_k(int new_k_value){
if(checkBoxAutoUpdate->isChecked())
emit(compute_k_nearest_neighbors((unsigned)spinBoxK->value()));
}
#include "Menu_k_nearest_neighbors.moc"
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