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path: root/src/GudhUI/view/Viewer.cpp
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/*
 * Viewer.cpp
 *
 *  Created on: Aug 26, 2014
 *      Author: dsalinas
 */

#include "Viewer.h"
#include "utils/UI_utils.h"

Viewer::Viewer(QWidget* parent): QGLViewer(QGLFormat(QGL::SampleBuffers),parent),instructor(0),theta(0),phi(0){
}

void
Viewer::set_instructor(Viewer_instructor* instructor_){
	instructor = instructor_;
}

void
Viewer::show_entire_scene(){
	this->showEntireScene();
}

void
Viewer::draw(){
	instructor->give_instructions();
}


void
Viewer::set_bounding_box(const Point_3 & lower_left,const Point_3 & upper_right){
	this->camera()->setSceneBoundingBox(
			qglviewer::Vec(lower_left[0], lower_left[1], lower_left[2]),
			qglviewer::Vec(upper_right[0], upper_right[1], upper_right[2])
	);
}

void
Viewer::update_GL(){
	this->updateGL();

}

void
Viewer::init_scene(){
	this->setBackgroundColor(Qt::white);
	::glEnable(GL_LINE_SMOOTH);
	init_light();
}

void
Viewer::init_light(){
	::glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
}

void
Viewer::set_light(){
	if(theta>=0 && phi >=0){
		const GLfloat pos[4] = {(float)(sin(phi)*cos(theta)),(float)(sin(phi)*sin(theta)),(float)(cos(phi)),0.};
		glLightfv(GL_LIGHT0, GL_POSITION, pos);
	}
}

void
Viewer::set_light_direction(double theta_,double phi_){
	theta = theta_;
	phi = phi_;
}

/**
 * set the light in the direction of the observer
 */
void
Viewer::set_light_direction(){
	theta = -1;
	phi = -1;
}


void
Viewer::postSelection(const QPoint& point){
	bool found;

	auto vec = this->camera()->pointUnderPixel(point,found);

	if(found){
		Point_3 position(vec[0],vec[1],vec[2]);
		emit(click(position));
	}
}

////////////////////////
// draw
////////////////////////
void
Viewer::set_size_point(double size_points){
	::glPointSize(size_points);
}

void
Viewer::draw_point(const Point_3& p,const Color& color,double size_points){
	::glColor3f(color.r,color.g,color.b);
	::glDisable(GL_LIGHTING);
	::glEnable(GL_POINT_SMOOTH);
	::glPointSize(size_points);
	::glBegin(GL_POINTS);
	::glVertex3d(p.x(), p.y(), p.z());
	::glEnd();
	::glDisable(GL_POINT_SMOOTH);
}

void
Viewer::begin_draw_points(double size,bool light){
	light?glEnable(GL_LIGHTING):glDisable(GL_LIGHTING);
	::glEnable(GL_POINT_SMOOTH);
	::glPointSize(size);
	::glBegin(GL_POINTS);
}

void
Viewer::set_color(const Color& color){
	::glColor3f(color.r,color.g,color.b);
}

void
Viewer::draw_points(const Point_3 & point){
	::glVertex3d(point.x(),point.y(),point.z());
}

void
Viewer::end_draw_points(){
	::glEnd();
	::glDisable(GL_POINT_SMOOTH);
}

void
Viewer::draw_edge(const Point_3 &a,const Point_3 &b,const Color& color,double size){
	::glColor3f(color.r,color.g,color.b);
	::glPointSize(3.0);
	::glLineWidth(size);
	::glBegin(GL_LINES);
	::glVertex3f(a.x(),a.y(),a.z());
	::glVertex3f(b.x(),b.y(),b.z());
	::glEnd();
}

void
Viewer::begin_draw_edges(double size,bool light){
	::glLineWidth(size);
	::glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
	::glEnable(GL_POLYGON_OFFSET_LINE);
	::glPolygonOffset(3.0f,-3.0f);
	light?glEnable(GL_LIGHTING):glDisable(GL_LIGHTING);
	::glBegin(GL_LINES);
}

void
Viewer::draw_edges(const Point_3 &a,const Point_3 &b){
	::glVertex3f(a.x(),a.y(),a.z());
	::glVertex3f(b.x(),b.y(),b.z());
}

void
Viewer::end_draw_edges(){
	::glEnd();
}

void
Viewer::begin_draw_triangles(double size,bool light,bool transparent){
	if(transparent){
		::glEnable (GL_BLEND);
		::glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	}
	::glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
	::glEnable(GL_POLYGON_OFFSET_FILL);
	::glPolygonOffset(3.0f,-3.0f);
	light?glEnable(GL_LIGHTING):glDisable(GL_LIGHTING);
	::glBegin(GL_TRIANGLES);
}

void
Viewer::draw_triangles(const Point_3& p1,const Point_3& p2,const Point_3& p3){
	if(!CGAL::collinear(p1,p2,p3)){
		auto triangle_normal = CGAL::unit_normal(p1,p2,p3);
		::glNormal3d(triangle_normal.x(),triangle_normal.y(),triangle_normal.z());
		::glVertex3d(p1.x(),p1.y(),p1.z());
		::glVertex3d(p2.x(),p2.y(),p2.z());
		::glVertex3d(p3.x(),p3.y(),p3.z());
	}
}

void
Viewer::end_draw_triangles(){
	::glEnd();
}

#include "Viewer.moc"